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Forum » Standard Roleplays » Fantasy Roleplays » Yskera: The Spellbound Skirmish
Yskera: The Spellbound Skirmish
JigajigDate: Wednesday, 2012-05-09, 10:12 AM | Message # 1
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The feudal world Yskera, a world filled to the brim with magic, were sorcerers and magicians alike rule the realm and study the arcane to try to master there secrets, for good or ill. Such has always been the ways of the land of Yskera. But now, the circles of sorcery find themselves at odds with one another, blaming each other for the necromancers ever willing ignorance of proper magical ethics, the ever growing presence of demonic worshiping cults and there own distrust and struggles to whom is the proper "representative" of all things magic. A secret struggle has emerged between the circles, behind the ever suspicious eyes of mortal kings and emperors, a struggle that could risk the balance the world of Yskera held for centuries. The Spellbound conflict has begun and sooner or latter, it will end up engulfing more then just the sorcerers and wizards, is Yskera ready for the incoming struggle?
Small explanation
So, its a fantasy world which is ruled by sorcerers and wizards. You happen to be from one of the Circles of Sorcery. Be it you have just graduated and are now exploring the world or you are a adept master whom travels the lands. The struggle, conspiracy and plot are, as one could guess, involving the circle of Sorcerers, which I will go into more detail below while explaining the many factions and circles.

THE CIRCLES OF SORCERY

Although the circles rule much of the lands, the kings and emperors of the many nations do not necessarily do as the sorcerers demand. Its a delicate power struggle that circles have always been on top of most of the time. For example, an emperor cant exactly go against the White Flower Circle sense they'll have riots everywhere from worshipers of the Holy Goddess while trying to take on the Tomb Dealers will only end with your lands being rotted away by some form of unstoppable plague but on the other hand the circle cant exactly wrestle away power from the king sense it will be seen as power hungry wizards trying to control everything and war would eventually break out.

White Flower Church: Representing light and the heavens, the white flower circle is not only a circle of Sorcery but the representatives and the priests of the Holy Goddess Yless, the prime religion in Yskera. Not all of them are priests however and some simply do what they can to help the less fortunate. There light magic can banish any darkness and lift any curse and is often seen as the most pure of the circles, although under the surface they often have secret schemes and often compete with the Emperors and kings for influence over the populace. The members of the White flower are generally seen in white or blue robes and clothing.

The Dark Rose Church: Hailing from the plains of iash, the dark rose are in many ways the opposite of the White Flower. Sorcerers and wizards who practice dark and shadow magic, capable of becoming one with the shadows and darkness. This can make them do things such as evaporating into a mist for a short time, capable of passing through solid objects, forming shadow like blades from thin air and anything darkness related. They are also the masters of curses and jinxes, literally capable of giving people bad luck that can last years. The members of the Dark Rose tend to be total jerks and acts like aristocrats. They tend to wear silk black robes decorated with any form of dark related things, often resembling vampire counts in appearance. Although one would think they would get along with the Tomb Dealers, the two in fact hate each other with a passion. The Tomb Dealers are to barbaric for the Dark Rose and the Dark Rose are just to stuck up and breathing for the Tomb Dealers to like.

The School Of Grand Wizardry: Hailing from the Lands of the Free Kings, a land of constant struggles, the School of Grand Wizardry is the more typical school of wizards and sorcerers you can imagine. They teach students gifted with magic the elements of earth, water, fire and air. A conservative school to say the least, they don't do much research and teach mostly tried and true spells with not much leeway for thinking up new ones. Also coming from the Free Kings, they are often more aggressive and battle ready wizards and sorcerers instead of the book worm, researching type. They are your typical wizards with pointy hats and robe and such.

The Death Weaver's Cult: Hailing from from the wastelands of Areshar, a dark land of shadow and death, the Deathweavers are masters of death magic and spirituality. Although necromancers in many ways, they do not like the name and view it as an insult for linking them to there undesirable brothers. The Deathweavers believe that only in death may the soul truly achieve peace and harmony and there members often end up liches or undead to reach said goal. They are often calm and calculating, devoid of emotion and hard to comprehend. Although if you leave them alone, you will rarely hear from them. Its sad however that they are often mistaken as evil because of the acts of there undesirable kin.
The often have green glowing eyes and wear ceremonial clothing and armor.

The Tomb Dealers: Hailing from the swamplands of Morr, the other circles really regret adding the Tomb dealers as an official Circle. Necromancers one and all, the Tomb Dealers aren't organized in any way shape or form and are often simple necromancers living merrily on there own in there little isolated towers or in small villages. You see, only the Tomb Dealers are able to survive in the infested swamps of Morr and the Tomb Dealers were only to eager to make it even more dangerous by mixing necromancy into it. They do not worship and limit themselves like the Deathweavers, oh no, the reason why these men and women became necromancers is because they wanted to live forever and have massive armies of undead at there command! Most Tomb Dealers are merciless, without moral and by all account moderately mad and insane. No living mind was ment to live as long as they did and often end up with a few screw loose thanks to the corrupting powers of necromancy. Most undead creatures and plagues terrorizing the rest of Yskera can in some way be linked to the Tomb Dealers. Ghouls, for example, were there handy work and wraiths, soul stealing ghosts, are also partially the Tomb Dealers fault. They simply do not care if there gruesome experiments end up killing a few hundred or a few thousands which has led them into many conflicts with the neighboring elves who live in constant fear of a new plague or some unkillable creature They, being independent from one another, dont have a dress code or anything like that, one can look like a typical necromancer while the other can look like a strange demented girl who likes to play with skeletons a little bit to much.

RACES

Many races exist within the lands of Yskera. From elves to dwarves to everything in between. Many of them can and are part of the circles and just like there human counterparts do sometimes elevate themselves to the role of archmage of a circle on rare occasions. For some examples, Elves make the majority of Druids while dwarves are often seen as Geomancers

Appearance: Put on top as to not cut the sheet. I prefer pics but anything will do.
Name:
age:
Gender:
Race:
Circle of magic: (Which circle do you come from?)
Equipment:
Skills:
Magical skills:
Personality:
Bio:

Added (2012-05-09, 10:12 AM)
---------------------------------------------
Appearance:
Robe
Name: Kripthus
Age: 18
Gender: Male
Race: Half Human half Dark Lord
Circle of magic: The Dark Rose Church
Equipment:A small Satchel containing a book on Dark Lords and their spells.
Skills: An amazing sword fiighter. He has only equal in The Dark Rose Church and that would be it's leader. One skill no ones else has is that he can feel emotion. The rest are all pure evil..
Magic Skills: Like eveyone else at the Church he can do anything to do with darkness jinxes and curses. But being Half Dark Lord let him do some new things.
Fire of the Dark: Black fire which could burn a city to the ground quickly if not dealt with.
Blade of Darkness: He can summon his Father's Sword Dark Star which can cut through most other swords with ease.
Darkest Fear: To tap into a mind and reveal their darkest fears, bombarding their mind with it.
Personality:Although hailing from The Dark Rose Church, Kripthus is not the evil insane being everyone may think him to be.
Being half human has given him a heart not made of the purest darkness that other Dark Lords may of had. Intelligent and collective, although if pushed to far he has.. explosive anger mostly in the forms of spikes..
Bio: Kripthus father was the last Darklord and was nearly ending his time line.
Somehow he had managed to stay alive more than 200 years.
His mother was half demon hald human, which is where Kripthus got his human side from, the Dark Lord side obvioisly his father.
Unfortunately his father died two years after he was born and therefore there was no Dark Lord to take his place as Kripthus was to young to take his place. When he was however he was hailed as a joke.
Being half Dark Lord was bad enough but half human as well.. His peers treated him with no respect at all. Of course he was not going to have that so killed them.
He quickly proved people wrong eventually equalling his father then passing him in power. Now Kripthus waits travlling the world looking for his fathers Dark Lord armour
Misc:


Message edited by Jigajig - Wednesday, 2012-05-09, 4:00 PM
 
EquinoxDate: Wednesday, 2012-05-09, 3:37 PM | Message # 2
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(That giant image was so cancerous to my computer, I put it in spoilers, and spent 15 minutes resizing it.)

(Take this attachment re-size and edit it back where you had the original picture.)
Attachments: 9116598.jpg (21.6 Kb)


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